pkmnfrk
2007-11-27 22:02:58 -0800 (Tue, 27 Nov 2007)
501
Fixing James' implementation of the pixel dissolve

I thought you were intending to have this effect as the "Default" (i.e. old 
style that old games use), as evidenced by including a "Default" option in the 
global game settings (otherwise, what would the default be when choosing the 
default?). I fixed it to follow that idea.

Further, I corrected a bug in the enemy editor where a caption was not set for 
the new dissolve type, causing a crash. Fixed by, again, relegating the 
dissolve to "Default"
---
U   wip/allmodex.bas
U   wip/menus.bas
U   wip/subs.bas

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