On Wed, Feb 20, 2008 at 03:01:06AM +1300, Ralph Versteegen wrote: > > My philosophy on OHR work is this: it's not worth fixing up bad code > without a reason (or you'd never get anything done). James has been > doing a LOT of rewritting/refactoring lately, nearly all work I would > have thought was not worth the effort. Of course, he did add > Mark/Clone, but I wonder what other features the sprite editors might > see. They weren't very buggy.
Most of the refactoring I am doing is actually leading up to features i plan to implement later. I'm not just cleanup up back code for the heck of it (although strangely I *do* enjoy it) > > > Am I insane? Or, would this be something worth pursuing? > > > > You are not insane. > > > > How about http://motherhamster.org as a starting point? The editor > > framework needs a whole lot of work, but the capabilities of the > > frontend are already quite good. > > Wow, you've been pulling a lot of projects out of your sleeves lately > (that was definitely a blank page last I checked)! And there's a lot > of work done here! A pity I don't know Python yet, so won't be playing > around with it (just yet). Why must everyone continually remind me to > learn Python? Still, this code looks very pleasing. > > What exactly is HamsterWheel again, a (programming not required) > editor and player for (generic 2D?) games, using the MotherHamster > library? I guess not: it looks to me like MotherHamster is at least > part of that. Motherhamster is a programming-required python library. HamsterWheel is (will be) the no-programming-required editor interface that accompanies motherhamster. The archetecture of motherhamster/hamsterwheel is totally different from the OHR. The editor is built right into the the game. I'll try to get some demos up there soonish. --- James Paige _______________________________________________ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org