http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=611





------- Comment #6 from [EMAIL PROTECTED]  2008-04-19 19:12 -------
ok I found the  solution to this bug.

in the subs.bas, npcdef sub

FOR i = top TO top + 7
  IF cur = i THEN edgebox 0, (i - top) * 25, 320, 22, uilook(uiDisabledItem),
uilook(uiMenuItem), dpage
  textcolor uilook(uiMenuItem), 0
  IF cur = i THEN textcolor uilook(uiSelectedItem + tog), 0
  printstr "" & i, 0, ((i - top) * 25) + 5, dpage
  loadsprite spritebuf(), 0, 800, 5 * i, 20, 20, 2
  drawsprite spritebuf(), 0, pal16(), 16 * i, 32, ((i - top) * 25) + 1, dpage
  textcolor uilook(uiMenuItem), uilook(uiHighlight)
  IF cur = i THEN textcolor uilook(uiText), uilook(uiHighlight)
  printstr boxpreview(i), 56, ((i - top) * 25) + 5, dpage
 print
 NEXT

See the "print" before "next", I am pretty sure it should not be there.
"rem"ing it fixes the flickering problem


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