On Mon, Jun 22, 2009 at 12:03:02PM -0700, Adam Perry wrote:
>    On Mon, Jun 22, 2009 at 11:51 AM, James Paige <[email protected]>
>    wrote:
> 
>      On Mon, Jun 22, 2009 at 10:52:31AM -0700, Adam Perry wrote:
>      >    Do slices display above backdrops?
>      >
>      >    I ask because I know NPCs don't, but text boxes do, and so do
>      strings.
>      >    What about sprites? Intuitively, I'd say they should be, but you
>      never
>      >    know. I'd answer this myself, but I'm at work currently.
> 
>      Unfortunately backdrops are drawn on top of slices. This will change in
>      the future when you have the option of moving slices to ther layers.
> 
>      There is a map of all layers at
>      http://gilgamesh.hamsterrepublic.com/wiki/ohrrpgce/index.php/Layers
> 
>    Booooo

I know :P

>    I guess it makes sense for consistency with overhead layers... but I can
>    get around it by having the parent slice being a rectangle, can't I?

That won't solve the fact that all slices are underneath the backdrop.

>    Given
>    how Phantom Tactics does its battle layout, I'm like 95% sure that it
>    should work. The only problem is that rects can't be invisible as far as I
>    can tell.

A container is the same as an invisible rect.


What I really need to do is bite the bullet and make some other layesr 
into slice layers.

The ploscript string layer is probably the easiest candidate. That is 
drawn on top of almost everything, so when I have converted it, you will 
be able to do "set parent(sl, string layer)" and move your slices above 
the backdrop (actually, it would still probably be easies to put all 
your slices in a container, and then move the container wherever it 
needs to be)

---
James
_______________________________________________
Ohrrpgce mailing list
[email protected]
http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org

Reply via email to