On Thu, Oct 01, 2009 at 01:48:33PM -0700, Bob the Hamster wrote: > On Wed, Sep 30, 2009 at 9:47 AM, <[email protected]> wrote: > > teeemcee > > 2009-09-30 09:47:32 -0700 (Wed, 30 Sep 2009) > > 218 > > Sanify (a word I did not inventify) the sprite reference counting and > > caching systems (that's not quite done); which had a broken mode of > > operation. > > > > Also I rewrote/fully optimised/cleaned up sprite_flip_(horiz|vert). > > This change causes the battle system to crash on a sprite_delete() as > soon as anybody attacks.
Actually, on closer examination, this seems to only be whe enemies attack, since their attacks are flipped. I am going to hazard a guess that this is crashing when it flips a non-zero frame of attack animation. --- James _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
