On Thu, Oct 01, 2009 at 01:48:33PM -0700, Bob the Hamster wrote:
> On Wed, Sep 30, 2009 at 9:47 AM,  <[email protected]> wrote:
> > teeemcee
> > 2009-09-30 09:47:32 -0700 (Wed, 30 Sep 2009)
> > 218
> > Sanify (a word I did not inventify) the sprite reference counting and 
> > caching systems (that's not quite done); which had a broken mode of 
> > operation.
> >
> > Also I rewrote/fully optimised/cleaned up sprite_flip_(horiz|vert).
> 
> This change causes the battle system to crash on a sprite_delete() as
> soon as anybody attacks.

Actually, on closer examination, this seems to only be whe enemies 
attack, since their attacks are flipped. I am going to hazard a guess 
that this is crashing when it flips a non-zero frame of attack 
animation.

---
James
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