teeemcee
2009-12-13 01:57:17 -0800 (Sun, 13 Dec 2009)
236
New sprite caching system. Unloaded sprites are now placed in the 'B' cache LRU 
list. Maximum size of the B cache is set at 256 sprite sets/1MB.
Resolves performance issue when loading and unloading sprites rapidly, 
mentioned on forums.
---
U   wip/allmodex.bas
U   wip/blit.c
U   wip/udts.bi
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