teeemcee 2009-12-19 06:53:07 -0800 (Sat, 19 Dec 2009) 460 TileMap. Load tile, wall and foe maps into TileMaps, replacing the ancient scroll(), pass(), etc arrays and ending the evil tyranny of setmapdata. setmapdata still exists (half of its remaining functionaly could be replaced by view slices) but has nothing to do with reading/writing tiles now. Much related cleanup.
Also discovered apparent cause of bug 764 '"Blocked by" vehicle setting does nothing': the tilemap (layer 0) instead of wallmap was being read. --- U wip/allmodex.bas U wip/allmodex.bi U wip/common.bas U wip/common.bi U wip/custom_udts.bi U wip/drawing.bas U wip/game.bas U wip/gglobals.bi U wip/loading.bas U wip/loading.bi U wip/mapsubs.bas U wip/moresubs.bas U wip/moresubs.bi U wip/slices.bas U wip/slices.bi U wip/udts.bi U wip/yetmore.bas U wip/yetmore.bi U wip/yetmore2.bas _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
