teeemcee 2010-01-15 13:40:16 -0800 (Fri, 15 Jan 2010) 483 The new gfx_sdl backend can be compiled using the Makefile and used by the engine. Pass 'sdlpp' to makegame/makeedit. It runs, but doesn't work very well. (Not tested on linux)
Also, some attempt to compile and link it statically, but this is a long way off working. I changed capitalisation of current gfx interface function pointer variables from gfx_*, io_* to Gfx_*, Io_* so that they don't collide with the real functions, which was confusion gdb, and prevents static linking. --- U wip/backends.bas U wip/gfx.bi U wip/gfx_common/config.h U wip/gfx_common/gfx.new.h U wip/gfx_common/gfx.old.h U wip/gfx_sdl/source/Makefile U wip/gfx_sdl/source/gfx_sdl.old.cpp A wip/gfx_sdl/source/static_link.old.cpp U wip/makeedit.bat U wip/makeedit.sh U wip/makegame.bat U wip/makegame.sh _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
