I noticed that when a hero jumps, they jump towards the right instead
of the left as they are meant to. Now, the battle animation code is
one of the only parts of the source code which I have never done more
than divert my eyes away from, so I definitely don't want to attempt
to fix this. However, knowing that not everyone is using a modern
version control system, I used git-bisect to track this down to some
change in r3733. Now hopefully someone else will make it their problem
:)
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