http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=878

Ralph Versteegen <[email protected]> changed:

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--- Comment #1 from Ralph Versteegen <[email protected]> 2011-01-27 17:21:58 
PST ---
Before Jay gets worried about this:
This is simply because gfx_directx does not yet support the new scancodes
(instead doing some extra remapping of scancodes which is problematic here),
and also the getinputtext function isn't perfect and doesn't check the state of
the numpad + key. I was going to move getinputtext into the backends to fix
this problem, but forgot.

So r3983 is the actual problem commit.

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