http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=886

Ralph Versteegen <[email protected]> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|                            |FIXED
            Summary|Random high CPU usage which |Nightmare on Elmo Street is
                   |persists until you quit the |slooooooow
                   |game                        |

--- Comment #1 from Ralph Versteegen <[email protected]> 2011-04-04 08:29:14 
PDT ---
Opps, looks like I imagined seeing this in Dragon Bustier. It is a NoES bug: on
closer inspection, the script running on a timer is actually loading an enemy
sprite over and over! It's really bizarre how the game runs fine and then
suddenly the frame rate plummets. And how J_Taylor never noticed this.

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