http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=887

Ralph Versteegen <[email protected]> changed:

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--- Comment #1 from Ralph Versteegen <[email protected]> 2011-04-09 08:34:32 
PDT ---
I don't really see any reason to add this. After talking to SDHawk, who
requested it, I decided that it was about time to add backdrop slices instead.

If this was implemented, people would turn it on (often accidentally) when
there's no need to, and that's bad. Not drawing tile 0 is actually a huge
optimisation. Supporting a large number of layers is a bad idea when it means
having to draw numlayers*160 tiles per frame: games with lots of layers
wouldn't be smoothly playable on our current minimum-requirement computers or
future handheld ports.

Also, if there's no real use for it, it's needless complexity.

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