> From: [email protected]
> Sent: Saturday, June 04, 2011 8:05 AM
>
> jay
> 2011-06-04 06:05:10 -0700 (Sat, 04 Jun 2011)
> 119
> Fixed some graphical artifacts. There's one known left: a problem in the
> clipping interpolation of texture coordinates.
> ---
> U wip/rasterizer.cpp
Eh. Turns out it's a problem elsewhere... but I have no idea where.
I think it'd be better if I converted to floating point everywhere
and slowly converted sections back until I see where it's failing.
For all I know, it could be completely unrelated to the precision
of the fixed point integers.
Does that seem like a good approach?
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