On Tue, Jun 14, 2011 at 12:03:39PM -0700, Jay Tennant wrote:
> > From: subvers...@hamsterrepublic.com
> > Sent: Tuesday, June 14, 2011 1:54 PM
> > 
> > jay
> > 2011-06-14 11:54:27 -0700 (Tue, 14 Jun 2011)
> > 476
> > Implemented rasterizer changes, updated gfx_* calls in gfx_newRenderPlan.h. 
> > It's tested as working for surface creation, rendering, and rendering to, 
> > with transparency. The argbModifier in all the drawing calls works, 
> > including applying transparency to the entire render. Fixed the surface 
> > creation, and a few other things (color keys, etc.). Per-vertex colors 
> > still need to be implemented in the pixel calculation. The engine should 
> > avoid using the rasterizer calls directly.
> > ---
> > U   wip/gfx_newRenderPlan.cpp
> > U   wip/gfx_newRenderPlan.h
> > U   wip/rasterizer.cpp
> > U   wip/rasterizer.h
> 
> Making steady progress. Still need to implement managed memory 
> for the software rasterizer, get per-vertex colors to influence
> the final pixel color, and optimize it *a lot*.
> 
> But it should be working much better now. Hardware acceleration
> is much closer to being implemented.

I still can't test any of this because rasterizer.cpp won't compile with 
gcc, but I am looking forward to testing this in the future :)

---
James
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