On Wed, Oct 19, 2011 at 08:49:30AM -0500, Pete Michaud wrote: > Hey everyone, this is my first message to the list, but I've been watching > and tinkering with OHR practically since its original release. Pre shops! > Anyway, I am toying with the concept of making the resolution larger, and > I searched the list already and found a couple mentions of it, but I got a > strong "thar be dragons" sense. Nothing specific, just > "Let's change resolutions, maybe" > "I'd rather stick my face in the microwave" > Too much hard coded to assume 320x200? worried about backward > compatibility? > If I do it, I'd like to know what I'm getting into, and maybe get some > help on where to begin. I already have all the source and everything I > need, but as you know, it's a little hairy in there. I'm sure gotchas > abound. > Thanks a lot, > Pete
Hi, Pete! Right now there is no way to change resolution with scripts. There is a secret debug key you can use to change resolution; SHIFT+1+R and then drag the corner of the window. Obviously that is not suitable for a distributed game. We do indeed plan to allow games to choose other resolutions. Here are the obstacles blocking that feature that I can think of off the top of my head: * The battle system would still be 320x200, with empty space around its edges. * Built-in menus like inventory, equip, shops, etc would still be 320x200 * We can't yet display text at any size other than 8x8 pixels. * We would like to support portable versions like Android and iOS sometime in the future, and we don't want to allow people to use resolutions that couldn't work on those. * We want to make sure we have thought out all of the backwards compatability issues with this before we proceed All of those issues can be solved. --- James _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
