On Wed, Oct 19, 2011 at 08:49:30AM -0500, Pete Michaud wrote:
>    Hey everyone, this is my first message to the list, but I've been watching
>    and tinkering with OHR practically since its original release. Pre shops!
>    Anyway, I am toying with the concept of making the resolution larger, and
>    I searched the list already and found a couple mentions of it, but I got a
>    strong "thar be dragons" sense. Nothing specific, just 
>    "Let's change resolutions, maybe"
>    "I'd rather stick my face in the microwave"
>    Too much hard coded to assume 320x200? worried about backward
>    compatibility? 
>    If I do it, I'd like to know what I'm getting into, and maybe get some
>    help on where to begin. I already have all the source and everything I
>    need, but as you know, it's a little hairy in there. I'm sure gotchas
>    abound. 
>    Thanks a lot,
>    Pete

Hi, Pete! Right now there is no way to change resolution with scripts. 
There is a secret debug key you can use to change resolution; SHIFT+1+R 
and then drag the corner of the window. Obviously that is not suitable 
for a distributed game.

We do indeed plan to allow games to choose other resolutions. Here are 
the obstacles blocking that feature that I can think of off the top of 
my head:

* The battle system would still be 320x200, with empty space around its 
edges.
* Built-in menus like inventory, equip, shops, etc would still be 
320x200
* We can't yet display text at any size other than 8x8 pixels.
* We would like to support portable versions like Android and iOS 
sometime in the future, and we don't want to allow people to use 
resolutions that couldn't work on those.
* We want to make sure we have thought out all of the backwards 
compatability issues with this before we proceed

All of those issues can be solved.

---
James
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