On Fri, Oct 21, 2011 at 12:54:04AM +1300, Ralph Versteegen wrote: > On 21 October 2011 00:40, <[email protected]> wrote: > > teeemcee > > 2011-10-20 04:40:38 -0700 (Thu, 20 Oct 2011) > > 112 > > autotest: tests for import/export globals. Behaviour of deletesave has > > changed; that failing test commented out. > > --- > > U wip/testgame/autotest.hss > > U wip/testgame/autotest.rpg > > The documentation for deletesave specifically says: > "The save will no longer be visible on the load game menu or loadable > with <ref>loadfromslot</ref>. However, <ref>importglobals</ref> can > still be used to read globals out of the slot." > but I don't I want to bother implementing this. import/export globals > already has a ridiculously complicated implementation without all the > trouble for this pedantic detail. If no games use both deletesave and > importglobals (I might have used this in one of my games, can't > remember), then it would be better to just change the documentation. > Let's wait on the full scanscripts.py results.
yeah, I think it is a kinda silly feature, and was just a side-effect of the implementation details of the old .sav format. I do know the feature that exports/imports globals in empty slots is depended upon by a bunch of games, but I am not aware of any game that depends on the persistence of globals in a slot that was freed with deletesave. --- James _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
