Oops! Looks like a found a rather serious symptom of this corruption. When
you load a save game now, the inventory is completely blank. Here are some
messages I see in the g_debug.txt

Save slot 0: savegame.rbas:237, in gamestate_from_reload: unexpected node
node:/inventory
Save slot 0: savegame.rbas:237, in gamestate_from_reload: unexpected node
node:/shops
Save slot 0: savegame.rbas:237, in gamestate_from_reload: unexpected node
node:/vehicle
Save slot 0: savegame.rbas:234, in gamestate_from_reload: Did not see
expected node node:/inventory
Save slot 0: savegame.rbas:638, in gamestate_inventory_from_reload:
Expected node node:/slots missing
Save slot 0: savegame.rbas:235, in gamestate_from_reload: Did not see
expected node node:/shops
Save slot 0: savegame.rbas:236, in gamestate_from_reload: Did not see
expected node node:/vehicle



On Wed, Dec 4, 2013 at 11:26 PM, Ralph Versteegen <[email protected]>wrote:

> I haven't looked into it, but it looks exactly like the bug I just
> fixed, indicating this is another serious bug. Who know what memory is
> getting scribbled over this time. I'll try to look at it tomorrow.
>
> On 5 December 2013 07:14, James Paige <[email protected]> wrote:
> > Ah, cool. That is interesting, and I think I mostly understand :)
> >
> > I have noticed since the fix that a warning now pops up a lot when
> loading a
> > game in custom
> >
> > loading.rbas:1603, in loadherodata: unexpected node heroes:/hero
> > loading.rbas:1603, in loadherodata: unexpected node heroes:/hero
> > loading.rbas:1603, in loadherodata: unexpected node heroes:/hero
> > loading.rbas:1603, in loadherodata: unexpected node heroes:/hero
> > loading.rbas:1603, in loadherodata: unexpected node heroes:/hero
> > loading.rbas:1603, in loadherodata: unexpected node heroes:/hero
> >
> > No actually problems seem to be occuring. I have poked around in the hero
> > editor and as far as I can tell, everything is find.
> >
> > I am guessing this might just be a harmless spurious warning that didn't
> get
> > noticed before because it was masked by the bug you fixed.
> >
> > ---
> > James
> >
> >
> >
> > On Wed, Dec 4, 2013 at 5:36 AM, Ralph Versteegen <[email protected]>
> wrote:
> >>
> >> In order to avoid creating strings and doing lots of string
> >> comparisons, readnode uses a variable length id-to-id mapping table
> >> that allows it to just compare the internal ids that RELOAD Nodes
> >> have. But that table (or rather the relevant entries in it) needs to
> >> be created the first time it's used. Each function has a different set
> >> of node names it uses in a readnode and thus asks to have inserted in
> >> the table. The bug was that memory allocation was only done the first
> >> time any function containing a readnode needed the table, rather than
> >> any time entries need to be updated.
> >>
> >> Most uses of READNODE probably aren't so performance critical that
> >> this approach helps. But I guess the real premature optimisation was
> >> only updating the entries in the table needed for the *current*
> >> function rather than just building a table that can be used from any
> >> function. At some point I want to rewrite this system and simplify.
> >>
> >> On 4 December 2013 15:10, James Paige <[email protected]> wrote:
> >> > Yay! Thanks for the fix.
> >> >
> >> > I read over the changes, but it went a bit over my head. But I am very
> >> > glad
> >> > it is fixed.
> >> >
> >> > Working with reload is getting pretty pleasant. I am getting more
> >> > comfortable with using it.
> >> >
> >> > ---
> >> > James
> >> >
> >> >
> >> >
> >> > On Tue, Dec 3, 2013 at 5:42 PM, Ralph Versteegen <[email protected]>
> >> > wrote:
> >> >>
> >> >> Whoops, that was a pretty serious bug. Took me a while to understand.
> >> >>
> >> >> On 4 December 2013 06:40, James Paige <[email protected]>
> wrote:
> >> >> > tmc, I have a puzzling READNODE error that I don't understand.
> >> >> >
> >> >> > If you open an rpg file that does not yet have any purchase
> >> >> > information,
> >> >> > and
> >> >> > try to add a new product, the product node will be added to the
> >> >> > general.reld
> >> >> > reload document, but the purchase menu will not refresh properly.
> >> >> > This
> >> >> > debug
> >> >> > warning appears in c_debug.txt
> >> >> >
> >> >> > customsubs.rbas:5420, in edit_purchase_options_rebuild_menu:
> >> >> > unexpected
> >> >> > node
> >> >> > products:/prod
> >> >> >
> >> >> > If you try several times to add new products, the nodes will be
> >> >> > added,
> >> >> > but
> >> >> > the above warning will repeat.
> >> >> >
> >> >> > If you exit saving changes and re-open the rpg file, the product
> >> >> > nodes
> >> >> > will
> >> >> > now appear in the purchase menu, and the "Add new product" button
> >> >> > will
> >> >> > now
> >> >> > work normally with no problems.
> >> >> >
> >> >> > ---
> >> >> > James
> >> >> >
> >> >> >
> >> >> > _______________________________________________
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> >> >> >
> >> >> >
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> >> >> >
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