On 6 July 2014 04:46,  <[email protected]> wrote:
> teeemcee
> 2014-07-05 09:46:05 -0700 (Sat, 05 Jul 2014)
> 205
> Add temp slowness checking to spriteedit_save/load_what_you_see to help 
> investigate Foxley's problem
> (I'm not sure that I added debug_if_slow calls to all file IO contained 
> there-in)
>
> This is me being lazy
> ---
> U   wip/drawing.bas

Dang! This doesn't actually allow me to lazily avoid setting up a
Windows machine to compile on, because gfx_fb and gfx_directx windows
builds have been broken since my recent sconscript changes.
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