The global steal works fine for Jade's needs. And making the random global to the sfx sounds like a pretty slick solution, instead of having to make a bunch of menus all around custom.
On Mon, Mar 9, 2015 at 10:07 AM, James Paige <b...@hamsterrepublic.com> wrote: > If we want to support a feature with a pool of sound effects that is > randomly selected (*) then I think that should be implemented globally. > > For example, say in slot 13, you want slash sounds. Instead of importing > just one sound into that slot, you would have an option to import several > sounds, and then any action (or play sound command) that plays sound number > 13 would automatically pull from that pool. > > I think that would be pretty simple to implement, and it would also be > easy to use and easy to understand. > > (*) or a looping sequence of sounds > > --- > James > > > On Mon, Mar 9, 2015 at 1:35 AM, Ralph Versteegen <teeem...@gmail.com> > wrote: > >> Oh, you meant on the heroes? I assumed you meant on the attacks. I >> suppose it would play both the hero and attack sfx, and both could be >> randomly chosen from a selection. But should they play on all attacks? >> What about chained attacks, or attacks with the 'cast' or 'null' >> animations? What about attacks triggered from items? OK, clearly we >> should add an attack bit to select whether the hero attack sound >> effect should play rather than hardcoding logic like that. >> >> As for making steal sfx per hero, it sounds like you're thinking about >> the needs of voice acting. But I don't see much demand for that; >> better to have global settings for the 99% case and we can always add >> per-hero overrides later. (In general I'd like to see lots of things >> set up as global plus item-specific override. It makes sense >> everywhere.) >> >> On 9 March 2015 at 15:29, Michael Kidder <mkid...@gmail.com> wrote: >> > That would be splendid. It may be a feature people want but don't know >> they >> > want - base sound fx tied to the hero rather than explicitly to attacks. >> > >> > Which is why having the sfx tied to the steal states would work better >> than >> > the Steal attack, since it'll play the same sfx (or spoken line, in this >> > case) if it succeeds or not. Although what I'd do is have the hero have >> > specific steal fail/succeed/nothing per-hero; in Sword of Jade Charbile >> came >> > up with a clever "hack" of making it so the steal lines look like Mi'la >> > battle dialogue, but this wouldn't work for other games where more than >> one >> > hero can steal. >> > >> > On Sun, Mar 8, 2015 at 5:50 PM, Ralph Versteegen <teeem...@gmail.com> >> wrote: >> >> >> >> Neither of those is a feature yet, but they're both easy to implement >> >> (the steal sounds would be pretty much trivial), so I'll try to get to >> >> it soon. >> >> >> >> On 9 March 2015 at 00:54, Michael Kidder <mkid...@gmail.com> wrote: >> >> > I haven't heard from Fenrir lately, but I've been pretty busy and >> have >> >> > lost >> >> > contact with a lot of people in general. >> >> > >> >> > I'll give a holler if I need help. From what I know now, I probably >> >> > won't >> >> > have the budget for any grandiose plans but I'll still try to get >> some >> >> > improvements out for the game on July 30th. SFX guaranteed, some >> basic >> >> > voice >> >> > acting (like.. 5 lines, not the whole game.) >> >> > >> >> > Does the engine have the ability to select from a pool of sfx for >> battle >> >> > attacks yet? I'd like to add attack grunts for everyone in battles, >> but >> >> > it >> >> > could get hard on the ears if they have the same grunt each time. >> >> > >> >> > Is there also the ability to attach a specific sound effect to a >> >> > successful >> >> > steal, a failed steal, and nothing to steal occurences? >> >> > >> >> > On Fri, Feb 13, 2015 at 7:34 PM, Ralph Versteegen < >> teeem...@gmail.com> >> >> > wrote: >> >> >> >> >> >> Oh, great. Heard anything from Fenrir? SoJ really does need sound >> >> >> effects. Need any help with anything? >> >> >> >> >> >> On 12 February 2015 at 23:33, Michael Kidder <mkid...@gmail.com> >> wrote: >> >> >> > Been through a bit of some rough spots but mostly cool spots. >> >> >> > Currently >> >> >> > trying to secure a business deal that will be pretty cool if we >> sign. >> >> >> > >> >> >> > May or may not get something together for Sword of Jade's 10th >> >> >> > anniversary >> >> >> > this year. Would like to do something but it depends on available >> >> >> > time >> >> >> > and >> >> >> > available spare funds. >> >> >> > >> >> >> > On Mon, Jan 26, 2015 at 9:18 AM, James Paige >> >> >> > <b...@hamsterrepublic.com> >> >> >> > wrote: >> >> >> >> >> >> >> >> Excellent! Thank you for testing that! >> >> >> >> >> >> >> >> Long time no see, I hope you have been well :) >> >> >> >> >> >> >> >> --- >> >> >> >> James >> >> >> >> >> >> >> >> >> >> >> >> On Mon, Jan 26, 2015 at 2:05 AM, Michael Kidder < >> mkid...@gmail.com> >> >> >> >> wrote: >> >> >> >>> >> >> >> >>> OHRRPGCE seems to work just fine in Windows 10's current tech >> >> >> >>> preview >> >> >> >>> with no issues. >> >> >> >>> >> >> >> >>> _______________________________________________ >> >> >> >>> Ohrrpgce mailing list >> >> >> >>> ohrrpgce@lists.motherhamster.org >> >> >> >>> >> >> >> >>> >> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org >> >> >> >>> >> >> >> >> >> >> >> >> >> >> >> >> _______________________________________________ >> >> >> >> Ohrrpgce mailing list >> >> >> >> ohrrpgce@lists.motherhamster.org >> >> >> >> >> >> >> >> >> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org >> >> >> >> >> >> >> > >> >> >> > >> >> >> > _______________________________________________ >> >> >> > Ohrrpgce mailing list >> >> >> > ohrrpgce@lists.motherhamster.org >> >> >> > >> >> >> > >> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org >> >> >> > >> >> >> _______________________________________________ >> >> >> Ohrrpgce mailing list >> >> >> ohrrpgce@lists.motherhamster.org >> >> >> >> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org >> >> > >> >> > >> >> > >> >> > _______________________________________________ >> >> > Ohrrpgce mailing list >> >> > ohrrpgce@lists.motherhamster.org >> >> > >> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org >> >> > >> >> _______________________________________________ >> >> Ohrrpgce mailing list >> >> ohrrpgce@lists.motherhamster.org >> >> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org >> > >> > >> > >> > _______________________________________________ >> > Ohrrpgce mailing list >> > ohrrpgce@lists.motherhamster.org >> > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org >> > >> _______________________________________________ >> Ohrrpgce mailing list >> ohrrpgce@lists.motherhamster.org >> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org >> > > > _______________________________________________ > Ohrrpgce mailing list > ohrrpgce@lists.motherhamster.org > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org > >
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