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** [bugs:#2017] When Android port is compiled with debug=0 battles crash the
whole app at the end of any attack**
**Status:** open
**Milestone:** OHRRPGCE
**Created:** Sun Jan 24, 2016 04:22 AM UTC by Bob the Hamster
**Last Updated:** Sun Jan 24, 2016 04:22 AM UTC
**Owner:** nobody
The Wobbler noticed a serious bug in the Android port. It seems that when it is
compiled with debug=0 the battles always crash at the end of the first attack.
I have no idea why this is happening, but I temporarily went back to compiling
with debug=2 for Android games that use the battle system until we figure out
what is going on.
Here is a copy of Wandering Hamster build with debug=0 that reproduces the
crash http://hamsterrepublic.com/tmp/wandering-hamster-crash.apk
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