Neat. Any hopes for improvements like being able to see whether inactive heroes can equip, or comparing to existing equipment?
I had a look at the price caption and saw that the reason it was drawn so badly was because of a couple mistakes in calculating the slice sizes (text slices set to fill have a nasty dependency between width and height and can take two refreshes to stabilise). Now it's fine and more or less the same as it used to be. On 5 March 2016 at 06:11, James Paige <[email protected]> wrote: > I think my long-term post-callipygous plan for the shop screen is to > refactor the layout of the shop screen drastically. > > I will probably put gold price and a trade-in icon right in the stuff list, > and move trade details into the right panel. > > Then I will make a way to focus the right-panel and scroll it, for those > situations when there is too much detail to fit all in one screen. > > --- > James > > > On Fri, Mar 4, 2016 at 9:08 AM, <[email protected]> wrote: >> >> james >> 2016-03-04 09:08:10 -0800 (Fri, 04 Mar 2016) >> 198 >> Shops: when the price string is too long, make it wrap. >> >> This is a little ugly, but at least it is better than pushing the string >> off the edges of the screen. >> (we can fix this better in the future) >> --- >> U wip/menustuf.rbas >> _______________________________________________ >> Ohrrpgce mailing list >> [email protected] >> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org > > > > _______________________________________________ > Ohrrpgce mailing list > [email protected] > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org > _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
