On Sat, Mar 12, 2016 at 8:05 PM, <[email protected]> wrote:
> teeemcee > 2016-03-12 20:05:27 -0800 (Sat, 12 Mar 2016) > 1750 > Fix Select slices updating child visibility when drawing instead of > refreshing > > This change affects when a script will see up-to-date visibility of select > child slices. You still need to do something to cause the slice to be > refreshed. > This also affects "slice at pixel" and "find colliding slice" called with > visibleonly=true. > > ChildRefresh is now called even on non-visible slices by DrawSlice, but it > takes an additional visibleonly argument to skip refreshing the size and > position in that case. This is both to avoid unneeded processing for hidden > slices and to exactly match the previous behaviour for non-select slices > (although I really hope noone is relying on the size of hidden slices not > being > updated!) > I know I am not worried. All of my invisible-slice-voodoo is using container slices, not selects. > Slices shouldn't modify themselves when drawn, aside from calling > ChildRefresh, > so that we can draw slices more or less than expected without breaking > anything > as long as they're refreshed somehow (e.g. RefreshSliceTreeScreenPos()). > For example, slice velocity is applied in AdvanceSlice, not DrawSlice. > In future this will allow things like frame skpping and drawing slices > multiple > times on small wrapping maps. > Will this allow multiple views of the same map? I had some crazy ideas a while back about split screen multiplayer, but gave up on them at the time because I couldn't do that with mapslices. > Unfortunately other slice types don't entirely obey the pure-draw-function > rule. > Both rect and sprite slices delay loading styles or sprites until the first > draw, which causes modifications. > Even worse, auto-advancing dissolving sprites advance when being drawn; > which > is definitely the wrong place to do so. > Text slices toggle .insert_tog and recompute .line_count when drawn. The > latter > doesn't directly affect drawing but is related to the bug that the height > of > text slices isn't recomputed when their .line_count changes (e.g. because > their > width changes), because that's only done when ChangeTextSlice is called. >
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