I am not going to try and fix this bug until after callipygous releases, since
the bug has been around since 2011.
Plan for fixing:
* Add data to indicate which elements are considered "elemental" for purposes
of spawning (probably in general.reld)
* when loading a from before type-killer bits were converted into elements,
mark those elements as non-elemental-for-spawning (this will be easy to detect,
because the change happened in revision 4109 which also incremented the RPG
file format version number)
* for all newer games the elemental bitsets will default to all being
elemental-for-spawning
---
** [bugs:#2019] Enemy "Spawn on non-elemental death" behavior changed when
type-killer attacks became elemental**
**Status:** open
**Milestone:** OHRRPGCE
**Created:** Tue Mar 01, 2016 10:27 PM UTC by Bob the Hamster
**Last Updated:** Tue Mar 01, 2016 10:46 PM UTC
**Owner:** nobody
I just noticed a minor backcompat bug with enemy spawning.
When an enemy is set to spawn in response to "Non elemental death", the spawn
behavior has changed since type-killer elementals started being treated like
regular elements.
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