Aw, dang! I totally forgot about all that! I'll try it out tomorrow.
Thank you :) On Monday, September 12, 2016, Ralph Versteegen <[email protected]> wrote: > I've seen this problem a few times before. In fact, I still had a draft > email all about it. Eventually I realised that this is all explained quite > well on the wiki already: you installed the wrong version of FB. See > http://rpg.hamsterrepublic.com/ohrrpgce/Getting_FreeBasic > http://rpg.hamsterrepublic.com/ohrrpgce/Windows_compiling_requirements > > On 13 September 2016 at 10:08, James Paige <[email protected] > <javascript:_e(%7B%7D,'cvml','[email protected]');>> wrote: > >> Opps! >> >> Actually, seems that the Windows builds are not working properly. I could >> have sworn they worked fine earilier, but I guess I was mistaken >> >> g++ -O3 -DFBCVERSION=1050 -m32 -mpreferred-stack-boundary=2 -mno-sse -g >> -Wall -Wno-non-virtual-dtor -o game.exe build\bmod.rbas.o >> build\menustuf.rbas.o build\moresubs.rbas.o build\savegame.rbas.o >> build\purchase.rbas.o build\game-common.rbas.o build\game-loading.rbas.o >> build\os_windows.o build\os_windows2.o build\util.o build\blit.o >> build\base64.o build\unicode.o build\array.o build\miscc.o >> build\filelayer.o build\vector.o build\rasterizer.o build\matrixMath.o >> build\gfx_newRenderPlan.o build\game.o build\bmodsubs.o >> build\scriptcommands.o build\yetmore2.o build\walkabouts.o >> build\scripting.o build\oldhsinterpreter.o build\plankmenu.o >> build\game-gfx_sdl.o build\game-gfx_fb.o build\game-music_sdl.o >> build\game-sdl_lumprwops.o build\game-allmodex.o build\game-backends.o >> build\game-lumpfile.o build\game-misc.o build\game-bam2mid.o >> build\game-common_menus.o build\game-bcommon.o build\game-menus.o >> build\game-browse.o build\game-reload.o build\game-reloadext.o >> build\game-sliceedit.o build\game-slices.o gicon.obj "-Wl,-(" >> -Wl,--add-needed "-Wl,-Lc:\program files (x86)\freebasic\lib\win32" >> "c:\program files (x86)\freebasic\lib\win32\fbrt0.o" -lfbmt -Wl,-S >> -static-libgcc -static-libstdc++ -Wl,@win32\ld_opt_hack.txt -lgdi32 >> -Wl,--subsystem,windows -Lwin32 -lwinmm -lpsapi -lSDL -lfbgfxmt -lSDL >> -lSDL_mixer -lfbgfxmt "-Wl,-)" >> c:\program files (x86)\freebasic\lib\win32/libf >> bmt.a(time_date.o):time_date.c:(.text+0x12): undefined reference to >> `_time32' >> c:\program files (x86)\freebasic\lib\win32/libf >> bmt.a(time_date.o):time_date.c:(.text+0x22): undefined reference to >> `_localtime32' >> c:\program files (x86)\freebasic\lib\win32/libf >> bmt.a(time_now.o):time_now.c:(.text+0x11): undefined reference to >> `_time32' >> c:\program files (x86)\freebasic\lib\win32/libf >> bmt.a(time_now.o):time_now.c:(.text+0x19): undefined reference to >> `_localtime32' >> c:\program files (x86)\freebasic\lib\win32/libf >> bmt.a(time_time.o):time_time.c:(.text+0x12): undefined reference to >> `_time32' >> c:\program files (x86)\freebasic\lib\win32/libf >> bmt.a(time_time.o):time_time.c:(.text+0x22): undefined reference to >> `_localtime32' >> collect2: ld returned 1 exit status >> scons: *** [game.exe] Error 1 >> scons: building terminated because of errors. >> Could Not Find C:\nightly\ohrrpgce\game*.exe >> >> >> On Mon, Sep 12, 2016 at 12:31 PM, James Paige <[email protected] >> <javascript:_e(%7B%7D,'cvml','[email protected]');>> wrote: >> >>> I have updated all the nightly builds. >>> >>> Windows and Linux are compiling on Freebasic 1.05 now >>> Mac OS X is compiling on Freebasic 1.06 now >>> >>> So far everything seems to be running nicely. >>> >>> I haven't got around to trying to build for Android with Freebasic 1.06 >>> yet, but I hope to get that running this afternoon also >>> >>> --- >>> James >>> >> >> >> _______________________________________________ >> Ohrrpgce mailing list >> [email protected] >> <javascript:_e(%7B%7D,'cvml','[email protected]');> >> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org >> >> >
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