I just noticed that if the "teleport to map" command is run in the middle
of a step, the walking is not canceled, and the heroes end up misaligned to
the grid

This seems like a bug, and an easy to fix one-- but before I do anything I
wanted to check if you can think of any side-effects that would require a
backcompat bit-- I don't think there is, and I don't want one
unnecessarily, this is just me not trusting myself to have thought of
everything ;)

---
James
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