It always does feel weird to those of us that have primarily used desktops for most of our computing lives, but there is a large amount of people that compute entirely out of their phone now. I could also see it coming in handy if you set up a tablet with a keyboard and mouse, or laptops with touchscreens.
On Sat, Apr 14, 2018 at 11:16 AM, Ralph Versteegen <teeem...@gmail.com> wrote: > > > On 12 April 2018 at 03:52, James Paige <b...@hamsterrepublic.com> wrote: > >> >> >> On Wed, Apr 11, 2018 at 8:34 AM, Ralph Versteegen <teeem...@gmail.com> >> wrote: >> >>> >>> >>> On 12 April 2018 at 03:18, James Paige <b...@hamsterrepublic.com> wrote: >>> >>>> I am wondering if we should just enable this across the board for all >>>> usemenu calls? >>>> >>> >>> I would say so. I think the only place where we might want to use >>> right-dragging for something else is in the sprite editor. If we want some >>> special secondary action while dragging something, we could use >>> left-dragging and then show a popup menu, or require holding Ctrl. >>> >>> >> >> How about I enable right-drag-scrolling by default, and give MenuState a >> .no_drag_scrolling member that can selectively disable it? That seems >> simple enough. >> > > Sure, that makes a lot of sense. > > >> >> All this mouse support has me thinking about finally working on an >> Android port of Custom (after fufluns). It would be pretty cool to be able >> to work on my game from my phone. ;) >> > > I've thought of it many times over the years, but am always forced to > conclude that it seems crazy, even on a tablet where bringing up an > on-screen keyboard for text input is OK. There are just so many editor > where you need to use keyboard shortcuts, for which I assume an on-screen > keyboard won't do. . But I guess you could do maybe 80-90% of things > already or with small tweaks to Custom, if that's enough to make a port at > all useful? Otherwise you can find all those editors which use shortcut > keys and add toolbars and buttons... hmm, that's actually starting to feel > like an approachable task, since nearly all of Custom now at least allows > navigating with the mouse. Maybe it's not as bad as I thought. > > Also, sorry, I still need to reply to the other email... tomorrow! > >> >> >> >>> >>> >>>> It means that any menu code that does right-click-to-exit needs to >>>> check IF (readmouse.release AND mouseRight) ANDALSO readmouse.drag_dist < >>>> 10 >>>> >>>> On Wed, Apr 11, 2018 at 8:17 AM, <subvers...@hamsterrepublic.com> >>>> wrote: >>>> >>>>> james >>>>> 2018-04-11 08:17:01 -0700 (Wed, 11 Apr 2018) >>>>> 54 >>>>> Enable mouse right-drag scrolling on the browse screen >>>>> --- >>>>> U wip/browse.bas >>>>> _______________________________________________ >>>>> Ohrrpgce mailing list >>>>> ohrrpgce@lists.motherhamster.org >>>>> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org >>>>> >>>> >>>> >>>> _______________________________________________ >>>> Ohrrpgce mailing list >>>> ohrrpgce@lists.motherhamster.org >>>> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org >>>> >>>> >>> >>> _______________________________________________ >>> Ohrrpgce mailing list >>> ohrrpgce@lists.motherhamster.org >>> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org >>> >>> >> >> _______________________________________________ >> Ohrrpgce mailing list >> ohrrpgce@lists.motherhamster.org >> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org >> >> > > _______________________________________________ > Ohrrpgce mailing list > ohrrpgce@lists.motherhamster.org > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org > >
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