I've recently been on a binge to play and review basically every game on Castle 
Paradox in chronological order of last update. This reminded me of something I 
noticed when it was changed in my own games (but as an active developer, I was 
able to change).

In many old games, sprites would be set to palette 32,767 which would generally 
not have been defined and thus solidly black, giving an all-black silhouette of 
the sprite (often a walkabout, used for a shadow monster or a script/textbox 
trigger).

During one of the palette updates (back when we first added default palettes or 
thereabouts, I think?) this behavior was changed. Now a lot of these sprites 
instead default to a palette consisting of the top 16 colors of the mater 
palette, even if no such palette is defined.

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