Unfortunately I didn't foresee that I would spend almost no time working on the engine over the last two months. In hindsight we should just have released two months ago. You might be pleased to know I almost, but didn't, merge my huge incomplete branch for better text rendering and font support last night! But it's still incomplete enough that it hardly adds any new features.
That missing sprite component bug (#1137) really needs fixing. I need to file a bunch of bugs (eg from crash reports, which I'm really not keeping on top of), but none of them are blockers... except maybe "(BUG) KILLSCRIPTTHREAD: Inappropriate call" which has been reported at least 4 times by different people; worth prioritising. I know this will make you *super nervous* but I would like to make gfx_sdl2 the default for Hróðvitnir. I am working on the gfx_sdl2 zoom-changing bug right now, and will fix the Mac+gfx_sdl2 bug #1171 next. SDL 2 and SDL_mixer 2 fix many problems but introduce no new bugs I know about aside from those two and https://github.com/ohrrpgce/ohrrpgce/issues/1175. See https://github.com/ohrrpgce/ohrrpgce/issues?q=is%3Aissue+is%3Aopen+label%3Agfx_sdl https://github.com/ohrrpgce/ohrrpgce/issues?q=is%3Aissue+is%3Aopen+label%3Amusic_sdl (sigh, no support for OR queries when searching the issue tracker... I still miss bugzilla) There are also other problems not filed on bugzilla, especially the very bad fullscreen handling in SDL 1.2 which ruins all my monitor settings every time I accidentally fullscreen. In fact, a number of people have been using gfx_sdl2 as their main backend for up to two years now, so most of the gfx_sdl2 bugs were found and fixed already last year. I don't even know anyone who still uses gfx_sdl on Mac, they all migrated to gfx_sdl2 because of the numerous bugs. Actually, a main reason for switching to gfx_sdl2 is to make sure it gets enough testing that it can confidently be used for Axe Cop, because I want to use the new SDL2 Controller API, which will finally give us full gamepad support, which RMZ is desperate to have. So better to switch to gfx_sdl2 now rather than in a month. On Wed, 28 Oct 2020 at 06:25, James Paige <b...@hamsterrepublic.com> wrote: > What bugs do we currently have that should block the Hróðvitnir release? > > Looking at the bug tracker, I only see two with the release-blocker tag, > one of which I think is already resolved > > > https://github.com/ohrrpgce/ohrrpgce/issues?q=is%3Aissue+is%3Aopen+label%3Arelease-blocker > > I also know I need to add the latest Vikings of Midgard data files, > because, well: *Hróðvitnir* > > --- > James Paige > _______________________________________________ > Ohrrpgce mailing list > ohrrpgce@lists.motherhamster.org > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org >
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