james 2022-01-15 07:15:33 -0800 (Sat, 15 Jan 2022) 279 Add attacker animations "Run and Hide" and "Unhide" that work like "Jump" and "Land"
Add bitsets that allow other attacks to hide/unhide attackers, regardless of their attacker animations Add a .hidden member to the BattleSprite type, instead of overloading the meaning of .vis --- U wip/attackedit.bas U wip/battle_udts.bi U wip/bmod.bi U wip/bmod.rbas U wip/bmodsubs.bas U wip/loading.rbas U wip/udts.bi _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
