james
2022-01-15 07:15:33 -0800 (Sat, 15 Jan 2022)
279
Add attacker animations "Run and Hide" and "Unhide" that work like "Jump" and 
"Land"

Add bitsets that allow other attacks to hide/unhide attackers, regardless of 
their attacker animations

Add a .hidden member to the BattleSprite type, instead of overloading the 
meaning of .vis
---
U   wip/attackedit.bas
U   wip/battle_udts.bi
U   wip/bmod.bi
U   wip/bmod.rbas
U   wip/bmodsubs.bas
U   wip/loading.rbas
U   wip/udts.bi

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