teeemcee 2022-01-30 20:38:12 -0800 (Sun, 30 Jan 2022) 557 Comment out code for advancing time if there are no targettable enemies
The check in turn-based mode (turn_mode_time_passage) was completely broken in two or three different ways, thankfully it did nothing at all. I moved its commented out remnant to a better spot. The check in active-time mode (battle_meters_can_advance) for hero menus & targetting was equivalent to just checking whether it was the player's turn, so I commented out that part. I think the difference between what it intended and what it did is pretty small if it exists; I'm not sure. --- U wip/bmod.rbas _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
