I have to check the code to make sure, but I'll bet the old version
positioned the cursor relative to the hard-coded default enemy size even
for a non-default sized enemy, and the new version is positioning relative
to the top edge of the real sprite size.
On Wed., May 25, 2022, 11:18 p.m. Feenick, ***@***.***> wrote:
> Pretty sure it's recent. Ran an older version of the game on the stable
> release and it seems to be fine:
>
> [image: falsesky0000]
> <https://user-images.githubusercontent.com/45484204/170408925-a8dfad23-d6ef-4aeb-9933-1d24c348a845.png>
>
> —
> Reply to this email directly, view it on GitHub
> <https://github.com/ohrrpgce/ohrrpgce/issues/1240#issuecomment-1138105471>,
> or unsubscribe
> <https://github.com/notifications/unsubscribe-auth/AA2IR6PDSEWBSOQZ4POZVYLVL3UOVANCNFSM5W5ZJPDA>
> .
> You are receiving this because you are subscribed to this thread.Message
> ID: ***@***.***>
>
--
Reply to this email directly or view it on GitHub:
https://github.com/ohrrpgce/ohrrpgce/issues/1240#issuecomment-1138404412
You are receiving this because you are subscribed to this thread.
Message ID: <ohrrpgce/ohrrpgce/issues/1240/1138404...@github.com>
_______________________________________________
Ohrrpgce mailing list
ohrrpgce@lists.motherhamster.org
http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org