Ah. But `docker/ohrrpgce-build-env-wine/Dockerfile` seems to download the
specific toolchain that's actually used on the build machine, as far as I can
tell.
Another two possible solutions:
* use a mingw.org toolchain instead
* If the build machine is upgraded to a prebuilt mingw-w64 7.0.0 toolchain I
could probably provide a patched libwinpthread.a to link against
Also I guess we probably need to statically link to libwinpthread but I'm not
sure. I think the switch from g++ to gcc may have had the effect of not
statically linking game/custom.exe to pthread and instead depending on pthread
symbols in SDL_mixer.dll (since I patched mxe to have SDL_mixer.dll export
symbols from libraries it contains). I've seen errors like `"GAME.EXE is linked
to missing export SDL_MIXER.DLL:pthread_getspecific"`
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