Although I've just finished building portable libmodplug and libSDL2_mixer for 
linux, I suppose if we switch to libxmp now it'll still save time later.

I forgot that we had some additional test module music in testfiles/. And my 
shell history tells me I previously listened to these with the `xmp` 
commandline player :) 
* loop_test.xm: I can hear that modplug and xmp sound slightly different (the 
electric guitar 4s in). I don't know which is more correct.
* dreaming_hard_loop_pause_test.xm: the slight unwanted pause at the end when 
playing with modplug is not there with xmp.

Listening to the tracks in audiotest.rpg (not as closely) I couldn't notice any 
differences in most tracks, while there certainly are some when playing with 
mikmod.
* The big exception is song 5 (the only .it track). There is some major 
difference in first 5 seconds; with modplug there are some clicks and I think 
something is getting cut out.
* Also, song 10 has a slight pause on loop with modplug, not xmp, like the loop 
test track.
* There was one slight click about 25s into song 11 with modplug that xmp 
didn't have.

Very recently libmodplug actually copied some code from xmp to fix a few bugs 
and inaccuracies. So that's an endorsement.

It seems there tends to be some volume difference between module playback 
libraries (I previously had to hack around that to get it more similar), but 
`xmp` and playing in Custom with the volume turned to max are very nearly the 
same volume.

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