Although I've just finished building portable libmodplug and libSDL2_mixer for
linux, I suppose if we switch to libxmp now it'll still save time later.
I forgot that we had some additional test module music in testfiles/. And my
shell history tells me I previously listened to these with the `xmp`
commandline player :)
* loop_test.xm: I can hear that modplug and xmp sound slightly different (the
electric guitar 4s in). I don't know which is more correct.
* dreaming_hard_loop_pause_test.xm: the slight unwanted pause at the end when
playing with modplug is not there with xmp.
Listening to the tracks in audiotest.rpg (not as closely) I couldn't notice any
differences in most tracks, while there certainly are some when playing with
mikmod.
* The big exception is song 5 (the only .it track). There is some major
difference in first 5 seconds; with modplug there are some clicks and I think
something is getting cut out.
* Also, song 10 has a slight pause on loop with modplug, not xmp, like the loop
test track.
* There was one slight click about 25s into song 11 with modplug that xmp
didn't have.
Very recently libmodplug actually copied some code from xmp to fix a few bugs
and inaccuracies. So that's an endorsement.
It seems there tends to be some volume difference between module playback
libraries (I previously had to hack around that to get it more similar), but
`xmp` and playing in Custom with the volume turned to max are very nearly the
same volume.
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