This is a nice feature. But I notice that it spawns an enemy for each hit on each target, e.g. 2 hits each on 3 targets spawns 6 enemies. Enemy's "spawn on [non]elemental hit" settings act the same way, but each each enemy has independent settings for spawn it makes sense for them to all be triggered for a spread attack, but the same reasoning doesn't justify an attack's spawn setting working that way.
On Mon, 24 Oct 2022 at 14:01, subversion--- via Ohrrpgce < ohrrpgce@lists.motherhamster.org> wrote: > james > 2022-10-23 18:01:19 -0700 (Sun, 23 Oct 2022) > 62 > Add feature to spawn an arbitrary enemy directly from a weapon > --- > U wip/attackedit.bas > U wip/bmod.rbas > U wip/common.rbas > U wip/loading.rbas > U wip/udts.bi > U wip/whatsnew.txt > > _______________________________________________ > Ohrrpgce mailing list > ohrrpgce@lists.motherhamster.org > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org >
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