Very nice!

On Mon, Dec 5, 2022, 12:58 AM subversion--- via Ohrrpgce <
ohrrpgce@lists.motherhamster.org> wrote:

> teeemcee
> 2022-12-04 21:58:29 -0800 (Sun, 04 Dec 2022)
> 1177
> Support larger battle resolutions, add "Battles display at 320x200"
> battle/backcompat bit
>
> Turning off this bit (it defaults to on) changes:
> -the battle backdrop and BattleSprites aren't clipped, but they still have
> the
>  same screen position: 0,0 in the formation isn't the top-left of the
> screen but
>  rather the top-left of the center 320x200
> -most battle UI (default battle menu, meters/UI, submenus, victory box,
> caption)
>  don't move, they remain in the center 320x200 of the screen
>  (I changed the default battle menu to be aligned to the screen center)
> -the "CANNOT RUN" box/message (not slicified yet) moves to the bottom of
> the
>  screen because why not (I didn't move the caption since some games have
> caption
>  boxes drawn in the backdrop)
> -the battle timer if any moves to the bottom-right of the screen. Again,
> why not
>
> Whether the bit is on or off, these things are no longer clipped to the
> center 320x200:
> -the main battle menu
> -targetting cursors and target names
> -damage digits
> -tag and enemy meter debug displays
>
> The battle root slice now always fills the screen; battlefield_sl is still
> 320x200 (or smaller) for now. Added a clipping 'view_sl' for the draw area.
> ---
> U   wip/battle_udts.bi
> U   wip/bcommon.bas
> U   wip/bcommon.bi
> U   wip/bmod.rbas
> U   wip/common.rbas
> U   wip/common_menus.bas
> U   wip/ohrhelp/general_battle_bitsets.txt
> U   wip/ohrhelp/share_general_game_backcompat_bitsets.txt
> U   wip/whatsnew.txt
>
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> ohrrpgce@lists.motherhamster.org
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>
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