The draw order of some battle UI (battle cursors/names, the battle menu, damage
digits, and possibly more, needs checking) has changed, causing bugs like this
Axe cop screenshot. A release blocker and needs fixing very soon. Introduced by
battle slicification. See r12859 (cef934facc) which removed the old code to see
how things used to be.
![AxeCop0021](https://github.com/ohrrpgce/ohrrpgce/assets/1165449/44ff20ce-d36b-4d7e-bc4f-3a123e108828)
I see two options for fixing this:
-instead of drawing the root slice, draw subtrees of it interspersed with
drawing parts of the non-slicified UI
-add a ClassSlice to draw a MenuDef (the battle menu) so it can be put in the
right place in the slice tree. I strongly prefer this option because it's quite
easy, andrather than being a workaround is the first step towards slicifying
menus, and can be used outside of battle too to finally allow people to display
slices above menus.
--
Reply to this email directly or view it on GitHub:
https://github.com/ohrrpgce/ohrrpgce/issues/1262
You are receiving this because you are subscribed to this thread.
Message ID: <ohrrpgce/ohrrpgce/issues/1...@github.com>
_______________________________________________
Ohrrpgce mailing list
ohrrpgce@lists.motherhamster.org
http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org