The draw order of some battle UI (battle cursors/names, the battle menu, damage 
digits, and possibly more, needs checking) has changed, causing bugs like this 
Axe cop screenshot. A release blocker and needs fixing very soon. Introduced by 
battle slicification. See r12859 (cef934facc) which removed the old code to see 
how things used to be.

![AxeCop0021](https://github.com/ohrrpgce/ohrrpgce/assets/1165449/44ff20ce-d36b-4d7e-bc4f-3a123e108828)


I see two options for fixing this:
-instead of drawing the root slice, draw subtrees of it interspersed with 
drawing parts of the non-slicified UI
-add a ClassSlice to draw a MenuDef (the battle menu) so it can be put in the 
right place in the slice tree. I strongly prefer this option because it's quite 
easy, andrather than being a workaround is the first step towards slicifying 
menus, and can be used outside of battle too to finally allow people to display 
slices above menus.

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