Interesting, it seems to be specific to certain SDL2 versions, or maybe builds. 
Can you reproduce it when running game.sh? When I run game.sh (which uses SDL 
2.0.22) it happens about 80-90% of the time. When I use my distro's SDL 2.0.26 
build it never happens. Probably an SDL2 bug that was fixed, although it could 
be a problem with Valve's build.

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