Took me a while to figure out too; I only managed to by assuming a recent
commit caused the problem.

I was thinking the same thing. It caused the other copy/paste bug I fixed
too. There are other edge cases such as changing number of elements while
using Test Game. The question is, are we ever going to want to remove (or
raise high) the maxMaxElements limit. I feel like 64 elements ought to be
enough for anybody :)

On Mon, 21 Jul 2025 at 12:19, James Paige via Ohrrpgce <
[email protected]> wrote:

> Thank you for figuring out this fix! It took me a while to understand what
> was happening even after I read the fix :)
>
> But I was wondering, maybe it was a mistake to resize ItemDef's list of
> elements based on gen(genMaxElements)
>
> Maybe it is simpler and safer to just size it to  constant maxMaxElements,
> and thento just ignore the elements above the current max
>
>
>
>
> On Sun, Jul 20, 2025, 10:26 AM cron--- via Ohrrpgce <
> [email protected]> wrote:
>
>>
>> https://github.com/ohrrpgce/ohrrpgce/commit/025976510897727dfc2d20c5cdf9194b7f634545
>> Author: teeemcee <teeemcee@7d344553-34f0-0310-a9b1-970ce8f1c3a2>
>> Date:   Sun Jul 20 14:22:16 2025 +0000
>>
>>     Fix ItemDef constructor crash when gen() is uninitialised
>>
>>     This caused a crash when the 18/7/25 nightly custom.exe starts due to
>> reading
>>     gen(genNumElements) in a global-scope ItemDef constructor. It's hard
>> to
>>     reproduce because it depends on the initialisation order of
>> globals/modules,
>>     which can depend on OS for example.
>>
>>     This fixes the constructor to not crash but the deeper problem here
>> is having
>>     global-scope objects with constructors that depend on other globals
>> being
>>     initialised (see next commit).
>>
>>
>>  cmdline.bas  |  1 +
>>  loading.rbas | 11 ++++++-----
>>  2 files changed, 7 insertions(+), 5 deletions(-)
>>
>>
>>
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