rversteegen created an issue (ohrrpgce/ohrrpgce#1288)

> Aspec: i've created an npc that has the 'walk in place' attribute but only 
> has sprites for directions left and right. i noticed that when the npc is 
> facing "up" or "down" due to being talked from above or below the walking 
> animation completely freezes
> Aspec: actually it's not just for walk in place, it's for the walking 
> animation in general

The intention is that the "walk down" animation should play whichever version 
of the "walk" animation is most appropriate if there is no "walk down". However 
I only thought of that in the context of animations not frame groups (and walk 
animations still don't use the animation system at all). If there are down 
frames and if the current frame is some other direction frame, then I think the 
current direction's frame group should be used for the walk animation. But if 
the current frame isn't a walking frame (ie in the 5th or later frame groups) 
then they shouldn't be animated. Sounds like a special case. I'll have to think 
about how to handle that in the new animation system, but for now we could 
special case it in the existing walking animation.

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