bob-the-hamster left a comment (ohrrpgce/ohrrpgce#1289)
I have narrowed this down to line 2865 and line 2866 in `autotest.hss`
```
walk hero(me, right, 3) # two tiles onto harm, then one off
wait for hero(me)
```
This line causes the hero to walk over a harm tile while the caterpillar party
is hidden.
The first time the `test damage patterns` script is invoked this action only
harms the leader (as expected)
The second time `test damage patterns`, **only on Mac**, this same action
damages the whole party.
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