https://github.com/ohrrpgce/ohrrpgce/commit/fd9f3af6244a7166fb4d15de1d1ac41719435e2a
Author: teeemcee <teeemcee@7d344553-34f0-0310-a9b1-970ce8f1c3a2>
Date:   Fri Oct 10 01:29:19 2025 +0000

    autotest: Many tests for slice refresh edgecases, recursive cover children
    
    Very many of these tests are commented out because they fail, or have
    workarounds to avoid failure, indicated with FIXMEs. They document how I 
want
    things to work after rewriting slice refreshing
    

 testgame/autotest.hss                       | 382 ++++++++++++++++++++++++++--
 testgame/autotest.rpgdir/general.reld       | Bin 37066 -> 37304 bytes
 testgame/autotest.rpgdir/ohrrpgce.gen       | Bin 1007 -> 1007 bytes
 testgame/autotest.rpgdir/ohrrpgce.hsp       | Bin 1284951 -> 1322176 bytes
 testgame/autotest.rpgdir/plotscr.lst        | Bin 17800 -> 17880 bytes
 testgame/autotest.rpgdir/slicetree_0_1.reld | Bin 180 -> 180 bytes
 testgame/autotest.rpgdir/slicetree_0_2.reld | Bin 382 -> 382 bytes
 testgame/autotest.rpgdir/slicetree_0_3.reld | Bin 0 -> 185 bytes
 8 files changed, 354 insertions(+), 28 deletions(-)



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