zzo38 left a comment (ohrrpgce/ohrrpgce#1150)
Another alternative would be a "persist map" flag, which causes all changes to
a map to persist when leaving the map and entering again later and when
saving/restoring save game files.
(This is like ZZT (which always persists maps), MegaZeux (which persists by
default but you can turn it off), and Super ZZ Zero (which does not persist by
default but you can enable persistence).)
(This will likely require adding new fields into the save game format. ZZT
avoids this problem by using the same format as the world file, and Super ZZ
Zero uses a similar format than the world file; either way, this easily allows
changes to persist. However, in OHRRPGCE you might use the same save game when
the .RPG file is upgraded, and the using the same format as the world file
would break that feature, so perhaps that won't do.)
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