rversteegen created an issue (ohrrpgce/ohrrpgce#1296)
Skip Turn is added automatically to the hero battle menu if there's nothing the
player can do, but when evaluating whether a spell list or item is usable
`spell_menu_is_usable` and `items_menu_is_usable` only check costs, they don't
check `has_valid_targs`. On the other hande `does_battle_menu_have_targets`
does check `has_valid_targ` for attacks in the battle menu.
To reproduce in turntest.rpg: change Punch to a Jump attack, grab a Cure
potion, and go into a battle with an enemy that uses Punch. After everyone
jumps you'll be stuck. Cure is set to target Ally Not Dead so isn't usable on
hidden.
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https://github.com/ohrrpgce/ohrrpgce/issues/1296
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