I'm looking for some guidance here please. Currently I'm using the texture call on the TextureSystem to sample an image to get texture information.
What I'd like to do is get the Open Color IO system involved so that I can perform a colorspace conversion whilst sampling. Now, I've seen the colorconvert functions, but they operate on ImageBuf's … so how would I go about performing a colorspace conversion when sampling using the TextureSystem? If I can't, what is the best way of achieving what I need to do. Thanks in advance of any advice! Best Regards, Simon
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