For those of you who read the mail list but don't "watch" the GitHub project to get alerts to all the individual pull requests:
https://github.com/OpenImageIO/oiio/pull/973 This proposed patch builds Nuke nodes to read and write OIIO's style of texture files. (And PRMan's as well, for places that use the TIFF or OpenEXR variety, not the old proprietary format.) The writer is particular neat -- it basically is like having 'maketx' bundled up in a Nuke node, writing out as a tiled MIPmap whatever image is fed in from upstream. Of course, this only builds if Nuke dev libraries are found on the system at build time, otherwise it smoothly skips over them, just like happens for various file formats when the underlying libraries are not found. It all seems like a good idea to me, potentially useful (obviously so, for the people who wrote it, so presumably for others as well), but since I've never written Nuke plugins myself, it would help me out for others to review the code who know more about it than I do, for example, people who know enough about the Nuke internal APIs to recognize if it's being implemented sensibly and in the common style for such things. Also, those who think such a plugin might be useful for themselves, please do comment on whether the functionality is in line, or if other controls need to be added, etc. Thanks. -- Larry Gritz [email protected] _______________________________________________ Oiio-dev mailing list [email protected] http://lists.openimageio.org/listinfo.cgi/oiio-dev-openimageio.org
