I'm trying to convert a uint8 source texture such that each texel component gets converted to a 16-bit floating point number. I'm not having much luck with this command: maketx -v -d half -oiio src.tga -o dst.tx It results in a file which contains full 32-bit floats. My question is - am I doing something wrong, or am I trying to access functionality which isn't supported? Thanks,Mark
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