I'm trying to convert a uint8 source texture such that each texel component 
gets converted to a 16-bit floating point number.
I'm not having much luck with this command: maketx -v -d half -oiio src.tga -o 
dst.tx
It results in a file which contains full 32-bit floats. 
My question is - am I doing something wrong, or am I trying to access 
functionality which isn't supported?
Thanks,Mark                                       
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