Which version of OIIO are you using? ("maketx --help | head")
Do you know precisely which libtiff you're using, and whether it was compiled
with JPEG support?
Finally, what's the input test_linear.exr? ("oiiotool -v -info
test_linear.exr")
> On Jul 14, 2016, at 12:14 PM, Eric Tabellion <[email protected]>
> wrote:
>
> Hi oiio-dev!
>
> I am trying to save on disk space and network bandwidth for our OIIO-based
> texture pipeline and I am wondering what is a good lossy compression to use
> for .tx files.
>
> Has anyone ever tried and/or been successful at making mipped/tiled
> "render-ready" .tx textures using good old "jpeg" compression ?
>
> I've tried this with our build of maketx and got the following error:
>
> maketx test_linear.exr -d uint8 --oiio --colorconvert linear sRGB --attrib
> CompressionQuality 90 --compression jpeg -o test_srgb.tx
>
> maketx ERROR: Write failed " : TIFFWriteTile failed writing tile x=0,y=0,z=0
> (Application transferred too few scanlines)
> TIFFWriteTile failed writing tile x=0,y=64,z=0 (Application transferred too
> few scanlines)
> TIFFWriteTile failed writing tile x=0,y=128,z=0 (Application transferred too
> few scanlines)
> TIFFWriteTile failed writing tile x=0,y=192,z=0 (Application transferred too
> few scanlines)
> TIFFWriteTile failed writing tile x=0,y=256,z=0 (Application transferred too
> few scanlines)
> (message repeated until "y" reaches the vertical resolution of the input
> texture)
>
>
> For reference, I'm on Red-Hat 6 and maketx/OIIO uses:
>
> ldd `which maketx` | grep tiff
> libtiff.so.3 => /usr/lib64/libtiff.so.3 (0x00000036b7200000)
>
>
> Does this look familiar to anyone ? Could it be our build or version of
> libtiff that is fishy ?
> Thanks for any insight!
> :-)
> Eric
>
> --
> ---------------------------------------------------------------
> Eric Tabellion [email protected] <mailto:[email protected]>
> R&D Staff (650)-562-9146
> PDI/Dreamworks
>
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--
Larry Gritz
[email protected]
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