Hi there, I just found out the hard way that wrapping a client data buffer
in an ImageBuf doesn't appear to be implemented (I'm building off master).
I was hoping to use this as an easy way to write out images given a block
of pixel data. Is there another way of doing this with the library, or
should I just create a local-storage ImageBuf and copy my data into it?

Cheers,

Anders
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