> On May 12, 2017, at 6:53 AM, Larry Gritz <[email protected]> wrote: > > And of course, there could surely be things in OIIO's texture handling that > couldn't be sped up.
Oops, bad fingers. Nobody, and no code, is perfect. Of course I meant to say: there could surely be things in OIIO's texture handling that COULD be sped up. :-) -- Larry Gritz [email protected] _______________________________________________ Oiio-dev mailing list [email protected] http://lists.openimageio.org/listinfo.cgi/oiio-dev-openimageio.org
