> On May 12, 2017, at 6:53 AM, Larry Gritz <[email protected]> wrote:
> 
> And of course, there could surely be things in OIIO's texture handling that 
> couldn't be sped up.

Oops, bad fingers.

Nobody, and no code, is perfect. Of course I meant to say:

there could surely be things in OIIO's texture handling that COULD be sped up.

:-)


--
Larry Gritz
[email protected]


_______________________________________________
Oiio-dev mailing list
[email protected]
http://lists.openimageio.org/listinfo.cgi/oiio-dev-openimageio.org

Reply via email to