Sorry, I think this one was clogged in the moderation queue and just now got 
dislodged. I believe this is from the subsequent discussion and patches which 
have now already been merged.


> On Jul 4, 2017, at 12:39 PM, Stefan Werner <[email protected]> wrote:
> 
> Hi,
> 
> I ran across one texture that I can’t quite figure out how to deal with it 
> correctly using TextureSystem. The original texture is a gray scale PNG with 
> alpha channel, and I’m converting it with maketx. I’m trying to get that back 
> as RGBA via the gray_to_rgb=1 option in the texture cache, but I always get 
> the gray channel as R and the alpha channel as G, with B and A empty/default.
> 
> I stepped through the code, and I see that in 
> TextureSystemImpl::fill_gray_channels(), line 848, the case for two channel 
> input files only does the conversion when spec.alpha_channel = 1. When I use 
> TIFF for my cache file format, spec.alpha_channel is -1, when I use OpenEXR 
> as cache file format, spec.alpha_channel is 0. Maketx apparently only marks 
> TIFF as containing an alpha channel when there are 4 or more channels, see 
> tiffoutput.cpp line 485. OpenEXR does set the channel name to alpha.
> 
> Is there a reason that fill_gray_channels() checks for index of the alpha 
> channel rather than just its presence? Is there any way that I can get this 
> texture to be read as RGBA through the texture cache?
> 
> Thanks,
> Stefan
> _______________________________________________
> Oiio-dev mailing list
> [email protected]
> http://lists.openimageio.org/listinfo.cgi/oiio-dev-openimageio.org

--
Larry Gritz
[email protected]




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